Heck, I can remember what it sounds like after turning the console off, and that they didn't just have one track, that's a MAJOR achievement for one of these consoles! The sounds are again stock, with a lot of them obviously being used in other games. Here, it keeps the energy going, and matches the cartoony under-the-sea aesthetics just fine. In fact, it works better here than in The Fry Cook Games, which I thought needed a more aggressive score given its competitive tone. However, it still sounds nice, adopting a very bouncy calypso style with most of its tracks. Music & Sound: Most of the music is taken straight from The Fry Cook Games, so I can't exactly give it high marks for originality.
Still, across the board, everything's colorful, you can make out what you're looking at, there's advanced shading and detail on a lot of the sprites and backgrounds, and it looks better than it should(especially when compared to those terrible Vs Maxx games.) I just wish the quality didn't follow the same path as the show. Unfortunately, there are far fewer different animations and sprites, and Spongebob's movement especially looks stiff and lifeless, even when he's successfully caught all jellyfish! We again get very detailed backgrounds and foregrounds in Snowball Showdown, but the character animations have been reduced to quick, jerky movements that would have been right at home on a Game & Watch! And by Sponge Pop, animation has mostly been reduced to single or a low number of frames in front of stock backgrounds. They're graphics almost as good as what we saw in Bikini Bottom 500, and I'm impressed at how much work they put into something not a lot of people are going to play! Guide 'N Collide also has very detailed backgrounds, and I'm impressed with how well they scroll, and we're still given a large amount of frames in the fan, jellyfish, and Spongebob's animations!. In Jellyfish Dodge, we have a wide array of detailed backgrounds, different enemies and animations, and a nearly-3D look to Spongebob, especially when he's jumping through the trapdoor or when he's stung for the last time. Graphics: The graphics unfortunately seem to downgrade with every game. Also, I'm not talking about the other design until we look at the game it originally belonged to.Which will happen.Eventually. It's a basic controller-shape, but it fits nicely in the hand, and it's just interesting enough to catch your attention in stores. We've dodged/smacked jellyfish and taken on a jelly King Kong would have been threatened by, guided multiple jellyfish to their inevitable doom in Spongebob's disintegration net, given Patrick hypothermia and pneumonia to the point he's now at death's door(and Death's welcome to him), and pummeled Spongebob with a heavy pearl to the point where he can no longer form coherent sentences.ĭesign: I love it when these consoles incorporate parts of their cosmetics into their control scheme, in this case, grabiing a joystick shaped like a large jellyfish that Spongebob is trying to catch! It's a very nice and comfortably designed joystick, with the jellyfish covering being soft and rubbery, fitting nicely in the hand and preventing horrible cramps(which you may get anyway, considering how long you need to play this game.) The rest of the console isn't as impressive as the Spongebob-shaped designs we saw the last two years, but I do like that they went to the trouble of molding Spongebob on top of the console, rather than just painting him on. Though I probably look worse now that I admitted that.Īnd with that, Spongebob: Jellyfish Dodge has been completed!. Unless you're like me and you erase the game's data every time you need to start over.Hey, you're not missing out on anything, and it makes you look better!. The only game that also comes with a High Score table, so you can show off both your final success AND repeated failures to the world!.